Practical Ways to Use AI to Improve E-Learning Development There’s a lot of hype about how artificial intelligence (AI) could eventually be used to take over all kinds of tasks, including development of an e-learning course from start to finish (i.e., gathering content, designing the course, and developing it). A lofty goal? Perhaps. However, I […]
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A Brief Introduction to Unity for Storyline Developers
A Quick High-level Comparison of Unity and Storyline As a learning technology consultant, I’m often asked to compare the features of various authoring tools to help an organization standardize what it uses. Most often, these requests are for tools such as Storyline, Rise, Captivate, and iSpring. Although capabilities vary quite a bit, Storyline and Unity […]
Read MoreMake Virtual Reality a Reality!
Four Tips for Effectively Using Virtual Reality in Training As a learning technology consultant, I spend a lot of time thinking about how to effectively use new tools to enhance training and improve business results. Virtual reality (VR) holds a great deal of promise because it allows learners to apply skills or practice things they […]
Read MoreScore an A+ for Your Quality Assurance Testing
Seven Tips for First-Rate E-Learning Quality Assurance Testing Great e-learning requires many things: project management, strong instructional design, excellent programming skills, expertise in graphic design, talented voice actors, and a skilled editor. If the team has done all these things well, a robust quality assurance (QA) process can deliver flawless e-learning that works well under […]
Read MoreIs Now the Time to Revisit Your Learning Strategy?
Adding A New Delivery Method Will Impact Your Strategy I recently finished conducting a review of the technology sections of a client’s comprehensive learning strategy. Looking back on this effort, I was surprised to see how many parts of the strategy needed to be revised when a new delivery method was added, in this specific […]
Read MoreFlash is Going Away, It’s Time to Face Facts
Tick tock, tick tock … time is running out! It’s time to convert your e-learning courses, because FLASH IS DISAPPEARING! According to the Chromium Flash Roadmap, Flash will be disabled by default in Chrome this upcoming July, and Flash will be removed entirely in December 2020. This shouldn’t be news to you … but there’s […]
Read MoreFive Interesting Things About Augmented Reality
I recently came back from The eLearning Guild’s Realities360 Conference where I presented a session about developing augmented reality (AR) for learning using Vuforia. I truly loved the conference because I met a several great people who are looking at how to apply AR and virtual reality (VR) to learning. I also learned many new […]
Read MoreA Quick Look at the Vuforia Software Development Kit for Augmented Reality
As are many of you, I’m excited to follow technology news and predict what affordances will become available for learning and performance support solutions using augmented reality (AR) and virtual reality (VR). Today, I’m going to focus on Vuforia, which is a toolkit for programmers to add AR functionality into their apps. A couple examples […]
Read MoreGetting Started With Virtual Reality
Virtual reality (VR) is not only the new, hot thing in consumer products, it is poised to have a big impact on the learning industry. At ILG, we’re really excited about VR, and a couple of my colleagues have already given presentations about it. Me? I’ve been making good progress on a journey toward developing […]
Read MoreResponsive Design: Varying Approaches Likely to Impact Authoring Tool Selection
If you’ve read any of my other posts or attended my speaking events, it should come as no surprise to you that I’m a strong advocate of choosing the right authoring tool for developing learning and performance support solutions — instead of trying to make one tool work for everything.
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